File src/weapons/mod.rs artifact e2049e9372 part of check-in 1c4f2f89eb
//! Concrete weapon upgrades — each a `ProjectileBehavior`, constructed by the registry from //! a `WeaponID` + tier (see `crate::registry::WeaponRegistry`, `crate::tower::Tower`). There's //! no separate lifecycle trait: each weapon's stats are a pure function of tier, so leveling //! up is just "the tower's tier number for this id goes up," not an in-place mutation this //! module needs to define a contract for. pub mod impact; pub mod poison;