//! Per-tick slow for a slow field — applies a status to enemies in range.
use crate::{behavior::pool::PoolBehavior, context::TickContext, pool::GroundPool};
#[derive(Clone)]
pub struct SlowTick {
pub factor: f32,
}
impl PoolBehavior for SlowTick {
fn on_tick(&mut self, pool: &mut GroundPool, c: &mut TickContext) {
for _e in c.query.enemies_in_radius(pool.pos, pool.radius) {
// TODO: apply a real "Slow" StatusBehavior once movement-modifier statuses
// exist (`StatusBehavior` today only supports the periodic-damage shape via
// `PeriodDamage` — a speed modifier needs its own impl, not a fake Status).
}
}
}